2.TEIL
UI
Live stream overlay
Modding
The new build is available now and should download automatically the next time you restart your Steam client. The next Release Candidate build update is still under development within the Studio 397 code team – no new RC build will be deployed alongside this latest Opt-Out branch, however more information on what to expect as part of the new RC will be shared on the Studio 397 social media channels and website in the weeks ahead.
For now, enjoy the new build, and we will see you out on the track!
UI
- Load server lists (Internet, LAN, Favorites, Friends) asynchronously
- Added extra UI options for setting up steering wheel rotation settings (Rotation limit mode, max wheel angle mode, default max wheel angle).
- Ensured that appropriate settings are enabled/disabled with the right options.
- Readjusted Controller Calibrate layout so that all items fit without scroll bar
- Fixed Point to Point tracks wrongly closing loop
- Fixed unnecessary scroll bar on Display Options Screen
- Made it possible to sort the packages list by the installed column. Also made it possible to sort the multiplayer list by version while refactoring the table component config a bit.
- Fixed standings table alignment where long class names would cause problems.
- Replaced underscores in car class name with spaces and allow it to wrap to second if needed.
- Fixed bottom shadow sometimes being positioned wrongly in the lap history pop-up.
- Fixed an issue when losing a connection to the dedicated server that the network connection error dialogue would only show up when leaving a subsequent single player session.
- Added spectators to player list when in race monitor, and allow kicking/banning of them via the same process as kicking/banning an active player
- Updated event full-screen so only data that is needed for the elements being visible is fetched and updated.
- Fetch live standings in event screen with WebSocket instead of polling.
- Show total race time for race winner and the final gaps to winner for other drivers as they finish the race.
- Added start-up Wizard to assign basics controls at startup
- Fixed server join button not working if you clicked it on the outside of the “join” text.
- Fixed upgrade description not being visible with a long list of upgrades on the tuning screen.
- Fixed shadow positioning in packages table with only a few packages showing
- Fixed series list being empty if there were two series with the same name
- Added checkbox option to remember the password for a server.
- Your last selected server list type (Internet, LAN, Favorites, Friends) is now remembered on the multiplayer matchmaker screen.
- Removed useless scrollbar on options calibrate page when in an event.
- Added UI setting for toggling FFB strength direction between negative and positive.
- Added track type and length to track loading screen.
- Added disabling of “next session” button in single player admin controls when there is no next session.
- Made list layout the default layout on all pages that use it.
- Made changes to reduce time the light grey screen is shown, for example when leaving an event and returning to the main menu.
- Fixed the current selection (series, car, track) sometimes not loading in the main menu start and race screens.
- Made sky setting also affect the rain chance setting.
- Added showing raw range (min, max) for control axes on the options calibrate page.
Live stream overlay
- Class colors on text no longer working: No code changes; text color needs to specified with a “color” field in the custom overlay config.json along with the previous “backgroundColor” field.
- Added RPM, speed, gear and pedal inputs to the driver info overlay.
- Added error checking for endpoints failing when overlays folder does not exist.
- Added driver name options drop down to overlay control panel and updated overlay elements to use it.
- Added DRS active classes to battle box, extended battle box and tower overlay elements.
- Added DRS active text to battle box element.
- Fixed color swipe animation being positioned slightly wrong on some overlay elements.
- Fixed in-game panel toggling not always working.
- Fixed overlay not working at all if the configured overlay folder does not exist.
- Added prev/next buttons for season standings and in-race season standings elements.
- Added background color to control panel table rows when showing multiple car classes. The color is faded from the one defined in config.json for that class.
Modding
- Added a content error if a Cube Map is wrongly assigned.
- Added New AI Editor Methods for updating Cut Corridors including Finding, Normalizing, Setting to corridor values, Setting to Collision Corridor values as well as setting if adjusting Corridors effects Cut Corridors.
- Added specific functions for Normalizing Corridors and Normalizing Collision Corridors.
- Fixed RealRoad errors loading Loch Drummond in ModDev
- IBL Road Shader: Made configurable the effects of the blue channel of a Road Detail Map. Now can enable/disable masking of the overlay function and the decal map.
- Added the ability to constrain a Camera to the Pitlane or the Main Track.
- Enable Trace logging by default in ModDev
The new build is available now and should download automatically the next time you restart your Steam client. The next Release Candidate build update is still under development within the Studio 397 code team – no new RC build will be deployed alongside this latest Opt-Out branch, however more information on what to expect as part of the new RC will be shared on the Studio 397 social media channels and website in the weeks ahead.
For now, enjoy the new build, and we will see you out on the track!